The card game where “two can” win it all!
In 2CAN, players must trade their cards wisely to end up with the lowest score, even if they dont know the values of the cards theyre trading. Is it worth it to trade without knowing, or should they risk getting stuck with higher points by waiting? And just like the name of the game, 2 can helptwo matching cards in a column cancel each other out. It’s simple to learn and play, but has layers of strategy . . . and a little bit of luck!

  • Simple strategic decisions on every turn Mystery cards add excitement From the inventor of CLACK! and Fruit Punch


Components

  • 104 Linen-finish Number Cards
  • 4 Linen-finish Wild Cards
  • 2 Linen-finish Scoring Cards
  • Illustrated Instructions

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